Independent game studio

We build games, and the technology that makes them possible.

Far Beyond is making Stars Beyond, a multiplayer space game, building Horizon, the open-source game server behind it, and Voddy, a review tool for esports teams.

Games

In development

Stars Beyond

Forge alliances and rule the stars.

A multiplayer space game about building, exploring and conquering a vast galaxy. Ships aren't fixed models: each one is assembled from up to hundreds of thousands of parts that crews build, repair and lose in battle, live, together, while the ship flies.

  • Ships built and rebuilt part by part, in real time
  • Crews working on the same ship at once
  • Built in Unreal Engine 5, on our own server technology
stars-beyond.com

Tools

Private alpha

Voddy

Every POV. One timeline.

A Windows app for reviewing matches as a team: every player's recording side by side, synced to the millisecond by the game's own sound, with notes and drawings pinned to the moments that matter.

  • Five recordings lined up in about two seconds
  • Notes, labels and drawings on the timeline
  • Your team in step: invite links, games, shared notes
voddy.app

Technology

Open source, built for scale

Big multiplayer worlds need infrastructure that most studios can't build alone. We build ours in the open, so other developers can use it too.

Horizon

A high-performance game server written in Rust. Game logic lives in hot-reloadable plugins, separate from networking and player management, so teams can focus on gameplay.

  • Plugin-first, event-driven design
  • GORC: replication by distance and relevance
  • Apache 2.0 licensed

Atlas

A routing layer that sits in front of Horizon servers. It takes on encryption and moves players between server regions, so game servers can spend their time on the game.

  • Offloads encrypted connections
  • Routes players across regions
  • Scales separately from game servers

TerraForge

Procedural voxel terrain for Unreal Engine: worlds generated in chunks and stored efficiently enough to explore at scale.

  • Procedural generation in chunks
  • Memory-efficient voxel storage
  • Built in C++ for Unreal Engine

Plus plugins, Unreal Engine integrations and tools. Browse everything on GitHub →

About

A small studio with big ambitions

Far Beyond LLC is an independent studio based in the United States. We started with one question: what would a space game look like if the technology underneath didn't set the limits? Answering it means building the game and the systems it runs on, and sharing the systems with everyone.

Follow along

Development updates and conversations with the team happen on our Discord.